Yes, your average ascension time is going to be significantly longer now because you don't have Iris, but I think you'll find that the rewards are so much better that the total number of ascensions you have to perform to progress is reduced so dramatically that you'll actually be progressing significantly faster now than you were even when you had Iris. Iris was usually able to take away that decision by making it so you're never losing too much by just ascending instead of pushing further. Once you have enough transcendent power, killing even a single additional boss before ascending is a huge increase in overall Hero Souls earned for that run, and giving people the interesting decision of "Do I farm a little gold, wait for cooldowns, and try to push for one more boss payout, or is it time to ascend to collect my souls and start grinding my way back up here so I can go even further?" is one of our big design goals for the new systems. Sure, bots might not mind, but the vast majority of human players would quickly get frustrated and exhausted.Īdditionally, with the rewards at higher zones being so much better than the rewards at lower zones, by removing Iris we're able to strongly encourage players to keep pushing as far as they can and recreate that feeling of excitement at trying to beat "one more boss" that used to exist only in the very early game. Suddenly that 30 minute run is incredibly wasteful, and everyone is compelled to keep boosting their Iris until their runs are as short as they can possibly get away with, and everyone spends the entire game trying to ascend as quickly as humanly possible. Now imagine what would happen if the boss of zone 3000 was dropping 10 quintillion times as many souls as the boss at zone 2000, or even more. It wasn't technically as good as, for example, a 15 minute run, but it was close enough that people were largely content to give up the small efficiency increase for the sake of not having to go through the work of ascending every 15 minutes. This is why, for most people, a 30 minute optimal run of roughly 1000 zones worked pretty well. There was a difference, but it was still in the same order of magnitude. ![]() It turns out that optimal play gets really bad when Transcendent Power and Iris both exist at the same time.īefore Transcendent Power, there wasn't a huge difference in the rewards given by the boss at, say, zone 2000 and the boss at zone 3000. There are still zones, I still want to get to higher ones, why can't I still buy Iris to make that easier? On the surface, Iris seems pretty simple and it might not be obvious why it couldn't still be around and doing the same thing it always did. One of these changes was the removal of three of them. We had to make some fairly substantial changes to ancients to account for the new systems brought in by transcendence. What in Solomon's name have you done with Iris, Khrysos and Pluto? Please use our recruitment subreddit for all recruitment or searches. Clicker Heroes 1 clan recruitment and "looking for clan" posts should not be made here. Shitposts are welcome, but the ones with really low quality/effort will be removed. Posting cheated progress and trying to pass it off as legitimate will result in a ban.Ħ. This includes mercenary listers, scripts for automating the game, save sharing and save editors. ![]() Do not post, discuss, or show off hacks, cheats, or scripts. This includes low quality "Read the FAQ" posts.ĥ. All posts must be related to Clicker Heroes or other Playsaurus games.Ĥ. If you have a question, please read the FAQ and search through the subreddit to look for an answer before you make a post.Ģ. Slay monsters for gold, find treasure, and explore new worlds.Welcome to the Clicker Heroes subreddit! Discuss anything about the game here. Tap to assault monsters, rent and stage up heroes to unlock their distinctive talents. The massive hit game from Steam and PC browsers comes to mobile with new options! Clicker Heroes is the idle RPG that began the subgenre! Embark on your quest and start a simple, but incredibly enjoyable idle journey.
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